![]() ![]() Now Skylines has support for this fan-favorite SimCity feature, but it takes this commonplace feature in some new and interesting directions. Disasters were a popular component of the old SimCity games, as many players enjoyed building up their beautiful metropolises only to unleash earthquakes, tornadoes, meteor impacts, and even alien invasions and dinosaur attacks and watch it all burn. Natural disasters aren't new to city builders. This is a very difficult expansion to review because its content - by its very nature - is random and unpredictable. Its newest expansion DLC, Natural Disasters, follows suit. None of these concepts were new to city builders, but Skylines added nuance to them and made them much more active elements of gameplay. The base game explored how a city's geography can influence the development of the city, and also put a particular emphasis on designing efficient transit infrastructure by allowing the player incredible freedom to construct your own roads, highways, and interchanges, rather than relying on prefab ramps and over/under passes. Please click here for my review of the base game.Ĭities: Skylines has always been a game that takes some different approaches to city builder gameplay. Note: This is a review of expansion content only. Flood and tsunami scenarios feel a bit excessiveĪnother take-it-or-leave-it (but surprisingly robust).Occasional issues with shelters not stocking food.Fire trucks sometimes don't seem to respond to fires. ![]()
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